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APC Turret Gun
APC Turret Gun
Production information
Timeline

Monolith

Type

Automatic grenade launcher

Technical specifications
Size

Crew-served

Damage Per Hit

Very high

Magazine Size

Heat gauge

Maximum Ammunition

Infinite

Fire Mode

Fullauto

Ammunition Type

High explosive fragmentation grenades

Rate of Fire

Medium

Accuracy

Medium

Range

Long

Usage
Counterpart

Mk.19 Grenade Launcher
XM307 ACSW

Affiliation

Delta Force

  [Source]

The APC Turret Gun is a grenade machinegun appearing as a mounted weapon in F.E.A.R. 2: Project Origin and F.E.A.R. 2: Reborn.

Monolith Timeline[]

F.E.A.R. 2: Project Origin[]

Description[]

The APC Turret Gun is a fully automatic grenade launcher mounted on the Dark Signal APC used by Michael Becket's team. Becket controls it twice during the course of the game, once at the start of Interval 06 - Keegan and again halfway through Interval 07 - Climax. It has a medium rate of fire, which is more than enough to lay down deadly barrages against approaching enemies, and the grenades deal serious damage to anything they hit directly and have a significant splash radius. They are similar in power to the Elite Powered Armor's missiles.

F.E.A.R. 2: Reborn[]

The Turret Gun is used again in F.E.A.R. 2: Reborn, in the third level of the game, after Foxtrot 813 leaves the sewer system and reaches the streets. It is located next to the bus and in what appears to be an ammo depot. It is set up on a tripod, facing a building in which several Replica Snipers are nested. It can revolve 360 degrees, so that Foxtrot 813 can shoot at people who are both behind and in front of him. The extent of the damage it causes is evident if the player shoots the sign on the building containing the snipers; it will fall off, and upon closer examination, it will have a huge hole that is punched cleanly through.

The weapon's sole limitation is a heat gauge depicted on the display at the rear of the receiver, which rises during protracted bursts of automatic fire and will briefly disable the weapon to cool it down if it fills completely. Unlike the EPA, Becket and 813 remain completely exposed while firing the APC turret gun, and are dependent on their own health and armor to protect them from damage.

Trivia[]

  • While it fires faster when the button is held, tapping the fire button to fire the APC Turret Gun will not add to the heat gauge and is a safer way to fire it when not faced with tougher enemies. If tapped fast enough, the Turret can achieve similar rate of fire to firing the gun on full-auto, but less prone to overheating.
    • The rate of fire of the Turret is limited however, about 220 rounds per mintue.
  • It's the only mounted weapon used in the entire F.E.A.R. series, and in single player is only used against the Replica forces.
  • The hostile APC Turret Gun in Interval 04 - Top can be destroyed by almost any firearm, but the Andra SR5 Missile Launcher and the Raab KM50 Sniper Rifle are most effective.
  • The Turret Gun on the Dark Signal APC and the one set up on the street in Reborn actually behave more like proper grenade launchers. The ones on the enemy APC in Interval 04 - Top and the ones on the Armacham APCs in the level Withdrawal are machine guns.
  • The machine gun version can be used in the multiplayer. During the Armored Front game mode, it's a good weapon against enemy Elite Powered Armor.
  • The machine gun version sounds similar to the machine guns mounted on the UH-60 Blackhawk Helicopter seen in the first Interval.
  • Sgt. Morales is the only known NPC to operate the turret gun, he actually provides support while Becket makes his way to the APC.
  • The APC Turret Gun is never given a actual name, other than "Turret".
  • It combines features of the Mk.19 Grenade Launcher and the XM307 ACSW, and has the barrel and perforated rear barrel shroud of an M2 Browning machine gun.
    • The APC turret seems to use airburst ammunition, in real life it can be detonated in several different modes. The in-game version in real life is commonly used by in Naval cannons, designed to take out boats, soft targets, and UAVs.

Gallery[]

v · e · d
Characters
Major Characters
Michael Becket - Alma Wade - Genevieve Aristide - James Fox - Cedric Griffin - Terry Halford - Redd Jankowski - Harold Keegan - Manuel Morales - Keira Stokes - Richard Vanek - Foxtrot 813
Third Child - Marshall Disler - Johnston - Mendez - Carson Salyers - Samuels - User17 - Harlan Wade - York - Failed Test Subjects - Paxton Fettel - Feldman - Tucker - Redd Schofield - Aristide's Men - Foxtrot 508 - Foxtrot Leader - Saunders - David Hoyle - Turner - Bierce
Weapons
Andra FD-99 Submachine Gun - Andra SR5 Missile Launcher - APC Turret Gun - Armacham HV Hammerhead - Armacham Type-12 Pulse Weapon - AT-L4 Proximity Mine - Balzer LM10 Napalm Cannon - N6A3 Fragmentation Grenade - Patten PK470 Assault Rifle - R3 Incendiary Grenade - Raab KM50 Sniper Rifle - Seegert ACM46 Pistol - Shark FL-3 Laser - SHO Series-3 Combat Shotgun - Vollmer Ultra92 Automatic Shotgun - XS Shock Grenade - AT-14 Pistol - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Medical Injectors
Locations
Fairport - Wade Elementary School - Armacham Technology Corporation's Secondary Facility - Still Island - Valkyrie Tower - Harbinger Facility - Command Post Sigma - Wade Hospital - Old Underground Metro Area - Paragon Facility - Almaverse
Projects
Project Origin - Project Harbinger - Project Pythagoras - Project Paragon
Replicas
Replica Forces - Deformed Replicas - Replica Trooper - Replica Heavy Trooper - Replica Sniper - Replica Elites - Replica Heavy Armor - Replica Assassin - Replica Command
Vehicles
Replica REV6 Powered Armor - Elite Powered Armor - Armored Truck - Mi-24 Hind-D - F-22 Raptor - Black Ops APC - UH-60 Blackhawk Helicopter - ATC Security sedan - Dark Signal APC
Armacham Forces
Armacham Black Ops Light Soldier - Black Ops Hazmats - Black Ops Soldier - Black Ops Heavy Soldier - Black Ops Pyro - Armacham Black Ops Elite - Armacham Forces
Other Enemies
Alma's Apparitions - Remnants - Ghost Soldiers - Abomination - Specter
Events
Origin Facility Explosion - Synchronicity Events
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Diode Implants - Dark Signal - Monolith Timeline - Hallucinations - National Guard - Glitches - Quotes - F.E.A.R. 2 Demo - Slow-Mo - Armacham Field Guide - F.E.A.R. 2 Secrets and Easter Eggs - Replica Stasis Pod - Intel - List of Alma Sightings - Walkthroughs - Armacham Technology Corporation Board of Directors - F.E.A.R. 2: Project Origin Original Soundtrack
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