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AT-S Proximity Mine
Production information
Timeline

Both

Model

AT-S

Type

Proximity mine

Technical specifications
Damage Per Hit

250 direct + splash (150 for AI)

Maximum Ammunition

5

Operation

Motion Detector

Range

Medium

Usage
Counterpart

AT-L4 Proximity Mine

Affiliation

Replica forces
ATC Security

  [Source]

AT-S Proximity Mines are set charges that detonate upon detection of hostile motion within a close radius featured in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point, and F.E.A.R. Perseus Mandate.

Both Timelines[]

F.E.A.R. First Encounter Assault Recon[]

In F.E.A.R., the Point Man can carry a total of five AT-S mines. A thrown charge, the AT-S will bounce and slide across a flat surface until it comes to a natural stop, at which point it will adhere to the ground and become unmovable. While in this state, a strobe light will blink continuously with different color relative to whoever set the charge, being green in color if viewed by a friendly entity, and red if seen by a hostile. In multiplayer, the light appears blue to the person who deployed it.

FEAR 2014-06-29 22-38-00-15

Two hostile AT-S Proximity Mines.

The AT-S will remain in this state until an enemy strays within its radius; the mine will then elevate itself a few feet off the ground and detonate within seconds, causing massive damage to all enemies within the explosion's affective radius of several feet.

Vivendi Timeline[]

F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate[]

In Extraction Point and Perseus Mandate, the light produced by a friendly AT-S is blue, not green, and can be picked back up after it's deployed. In all other respects, the device works the same as in the original game.

Tactics[]

  • The AT-S is excellent for ambushes and area denial; by being placed in chokepoints, it cuts short any enemy flanking maneuvers.
  • Against mechanized enemies or Heavy Armors of all kinds, the AT-S is handy, as the player does not need to expose himself to inflict damage and these foes are more likely to survive a single encounter and outdamaging the player, forcing a retreat.
  • It is possible to use the AT-S aggressively, but a shorter throw distance and very little rolling/sliding potential make it more difficult to master than the N6A3 fragmentation grenade. Still, with practice, the AT-S can be employed as another type of impact grenade with increased effectiveness thanks to its higher damage potential.
  • The only way an AT-S can be reliably disabled after set and blinking is by dealing damage to it, detonating it. This acts as a safe disposal feature for a player that spots a hostile AT-S.
  • Should the player trigger an AT-S, they must use Slow-Mo to retreat quickly to take the least damage possible
  • The explosion of an AT-S will alert any enemies in the area.
  • The AT-S can be triggered by Replica Assassins and hostile Shades, allowing the user to control their hit-and-run tactics. However, it will not react to Nightmares.
  • In the base game and Perseus Mandate, the AT-S can be retrieved after armed (this attribute is also present in F.E.A.R. in some fanmade patches for OS compatibility).

Trivia[]

  • The AT-S detonation mechanism is akin to the ones used by actual bounding mines, which are known to launch themselves vertically within a height from three to four feet in the air before dispersing shrapnel at waist height of an average human. The AT-S, on the other hand, launches itself to head height. Also, unlike real bounding mines, the AT-S does not need to be planted to work, just thrown.
  • The AT-S Proximity Mine is one of the weapons in F.E.A.R. and its expansions which has no manufacturer info within the games.
v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Harlan Wade - Alice Wade - Spencer Jankowski - Norton Mapes -Jin Sun-Kwon - Douglas Holiday
Other Characters
Rodney Betters - Iain Hives - Genevieve Aristide - T. Atwood - Aldus Bishop - Brett - E. Cotton - Marshall Disler - Charles Habegger - David Hoyle - Janice - P. MacReady - Bill Moody - P. Niculescu - D. Passalaqua - A. Shepard - Phil Vecchio - Bremmer - Doctor Green
Weapons
ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Sub-Machinegun - SM15 Machine Pistol - Type-7 Particle Weapon - VK-12 Combat Shotgun - Watson Automatic Shotgun - Unarmed Attacks
Gear
Armor Vest - Medkit - Reflex Booster - Health Booster
Locations
Fairport - Auburn District - Armacham Technology Corporation Headquarters - South River Wastewater Treatment Plant - Origin Facility - The Vault - Fa$t Money - News Stand - Apartment Complex - Almaverse - Birthing Facility
Projects
Project Icarus - Project Origin - Project Paragon - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Replica Heavy Armor - Recon Soldier - Replica Sniper - Replica Tactical Soldiers - Replica Urban Soldier
Vehicles
Armored Truck - ATC Security sedan - Mi-24 Hind-D - Replica REV6 Powered Armor - UH-60 Blackhawk Helicopter
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle
Other Enemies
Alma's Apparitions - Nightmare
Events
Origin Facility Explosion - Synchronicity Events
Multiplayer
F.E.A.R. Combat
Items
Cheezee Pooz - Laptops - Vending Machines - Sticky Notes
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - F.E.A.R. Secrets and Easter Eggs - Monolith Timeline - Hallucinations - Hannibal-3 spy satellite - National Guard - Glitches - F.E.A.R. E3 - Quotes - Walkthroughs - Slow-Mo - Armacham Field Guide - Intervals - First F.E.A.R. Team - Intel - Metro Police Department - Console Commands - List of Alma Sightings - Blackhawk Pilot - F.E.A.R. Original Soundtrack
Unreleased Material
D. Mccullough - Street Turret - Conrad Krieg - Unreleased Quotes
v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Spencer Jankowski -Jin Sun-Kwon - Douglas Holiday
Other Characters
Rodney Betters - Bill Moody - Harlan Wade - Norton Mapes - Alice Wade - Charles Habegger - John - D. Passalaqua
Weapons
AP-5 Deployable Turret - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Sub-Machinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VK-12 Combat Shotgun - ASP Rifle - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Fairport - Auburn District - Auburn Memorial Hospital - Church - Warehouse - Old Underground Metro Area - Apartment building
Projects
Project Icarus - Project Origin - Project Paragon - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Tactical Soldiers - Replica Heavy Riot Armor - Replica Laser Elite Soldiers
Vehicles
Armored Truck - ATC Security sedan - Mi-24 Hind-D - REV6 Powered Armor - UH-60 Blackhawk Helicopter - REV8 Leviathan - Lockheed C-130 Hercules
Other Enemies
Alma's Apparitions - Nightmare - Shade
ATC Forces
ATC Security Guards - Armacham Technology Corporation Forces - Unmanned Aerial Vehicles
Events
Origin Facility Explosion - Synchronicity Events
Items
Cheezee Pooz - Armacham Labeled Boxes
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - F.E.A.R. Extraction Point Secrets and Easter Eggs - Hallucinations - Quotes - Slow-Mo - Intervals - First F.E.A.R. Team - Walkthroughs - Console Commands - Blackhawk Pilot
v · e · d
Characters
Major Characters
Sergeant - Alma Wade - Paxton Fettel - Steve Chen - Nightcrawler Commander - David Raynes
Other Characters
Rodney Betters - Brett - David Hoyle - Spencer Jankowski - Bristol - Walt Gragg - Gavin Morrison - Scott Rasmussen - John Breyers - Harlan Wade
Weapons
AP-5 Deployable Turret - ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - K3-BT Grenade Launcher - LP4 Lightning Arc Weapon - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Submachinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VES Advanced Rifle - VK-12 Combat Shotgun - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Armacham Data and Research Center - Armacham Bio-Research Facility - Auburn District - Fairport - Drainage canal - Perseus Compound - Old Underground Metro Area - Sewers - Vault - Warehouse
Projects
Project Icarus - Project Origin - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Urban Soldier - Replica Laser Elite Soldiers - Replica Urban Snipers - Heavy Riot Armor
Vehicles
Armored Truck - ATC Security sedan - REV6 Powered Armor - UH-60 Blackhawk Helicopter - Lockheed C-130 Hercules - REV8 Leviathan
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle - Riot Security Guard
Other Enemies
Nightcrawler - Nightcrawler Commander - Nightcrawler Elites - Nightcrawler Light Soldier - Nightcrawler Heavy Soldier - Alma's Apparitions - Scarecrow - Nightmare - Shade
Events
Origin Facility Explosion - Synchronicity Events - Data Dump
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Laptops - Second F.E.A.R. Team - Source - Hallucinations - Hannibal-3 spy satellite - Quotes - Armacham Labeled Boxes - Slow-Mo - Intervals - F.E.A.R.: Perseus Mandate Secrets and Easter Eggs - Console Commands - List of Alma Sightings - Walkthroughs - Blackhawk Pilot
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