Armacham Soldiers, also known as Armacham Grunts, are enemies that appear frequently in F.E.A.R. 3.
The soldiers comprise the majority of the Armacham Technology Corporation forces in the game. While they are merely human mercenaries paid to do jobs, they possess remarkably good AI, quite advanced from their F.E.A.R. 2: Project Origin counterparts. Not only do they move and react quickly, they will toss grenades frequently and will attempt to flank the Point Man and Paxton Fettel if given the chance. The soldiers can also be phased in by Phase Casters. They are the most common enemy in F.E.A.R. 3, found in Interval 01 to 07.
There are three versions of them: Blue Camo, Desert Camo, and Grey Fatigues. The blue colored ones carry the Strader Mk. VII and/or Briggs SMG. The desert colored ones always carry the EL-10 CAS and have heavier armor. This is noticeable, as they don't die after one slide kick from the Point Man, while the other two versions do. The grey colored ones are rarely encountered, and only show up in Intervals 05 and 07, carrying the Dual MP-970s and supporting the Phase Caster and Commanders.
- All of them carry the Strader Mk. VII pistol as a secondary weapon, but only the blue colored ones will be seen using it when they don't have the Briggs SMG.
- It is possible that some of these soldiers are survivors from the Armacham Black Ops unit seen in F.E.A.R. 2, given that they look very similar to the Armacham Black Ops Light Soldier.