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Exis cas
EL-10 CAS
Production information
Timeline

Monolith

Model

EL-10 CAS

Type

Shotgun

Technical specifications
Size

Two Handed

Damage Per Hit

High

Magazine Size

12

Maximum Ammunition

12/48

Fire Mode

Semi-automatic

Ammunition Type

Shells

Operation

Blowback

Rate of Fire

Medium

Accuracy

Medium

Range

Short - Medium

Usage
Counterpart

Vollmer Ultra92 Automatic Shotgun

Affiliation

Replica Trooper
Armacham Soldier

  [Source]


The EL-10 CAS, also known as the Vollmer EL-10 CAS, is a shotgun featured in F.E.A.R. 3.

Monolith TimelineEdit

F.E.A.R. 3Edit

The EL-10 CAS does extremely high damage at close range and is semi automatic, meaning that it doesn't have to be pumped after each shot. The shells are reloaded by a magazine that fits on top of the weapon. It is able to rip limbs off enemies or turn them into a pool of blood if all the pellets hit the enemy at close enough range.

Replica Shotgunners and certain Armacham soldiers carry this weapon. Due to the power of the EL-10 CAS, it is recommended that the player be quick in combat versus enemies carrying this weapon, or at least attack with Slow-Mo.

Unlike the shotguns in previous games, the EL-10 CAS is not always a "one shot, one kill" at close range. In many cases, two or three shots are necessary in order to kill a soldier or other human enemy, but the EL-10 CAS is still the most effective weapon in close combat. In Insane mode, the EL-10 CAS is deadly in the hand of the player and enemies alike.

The EL-10 CAS can be found in all Intervals.

TacticsEdit

  • Due to its nature, it is perfect for melee-oriented enemies, such as Cultists and Scavengers, though it has comparatively high spread, so it should not be used further than medium to melee ranges.
    • Its possible to safely dispatch the explosive Cultists, if most of the pellets strike the explosive belt it will detonate.
  • Although the damage-per-shot rating is high, is does not do any notable damage to robotic enemies, such as REV9 Powered Armors. In these instances, weapons with longer ranges is highly suggested, due to the deadly nature of Power Armor.

TriviaEdit

  • The feeding system is similar to that of the FN Herstal P90. There actually is an obscure, unproduced shotgun that functions similarly, the P12 shotgun. By sheer coincidence, much like the two previous FEAR games, it was manufactured by a company called Monolith.
  • The shells contain writing that states, "High explosive" and "For military use only," implying that the EL-10 CAS is using explosive shells.
  • Like almost every weapon in F.E.A.R 3, the trigger area is colored red.
  • The magazines of the gun are clear, allowing the player to see how many shells they have left in the magazine.
  • Each shotgun shell contains around 48 pellets, significantly more than any other shotgun featured previously in the series.
    • Along with SHO Series-3 Combat Shotgun, the EL-10 CAS uses 10 guage shell rather than 12 guage.
  • "10 gauge" and "Type 14 Repeater" is printed on the side of the gun.
  • On the base of the shells, near the primer, is stamped: "10 gauge CAS" and "F.E.A.R. Forces", interestingly its one of the standard issue for Replica Forces. 
  • At some point in development, the EL-10 CAS was fully automatic, but this was scrapped for unknown reasons.
  • The EL-10 CAS is one of only two weapons that are found in all Intervals in F.E.A.R. 3, the other being the Strader Mk. VII.
  • The manufacturer of EL-10 CAS also produced the VK-12 Combat Shotgun seen in the first F.E.A.R. and its expansions, and the Ultra92 in F.E.A.R. 2.
  • 20 kills with EL-10 CAS will get the "Butcher" challenge that gives the player 4500 points.

GalleryEdit

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