F.E.A.R. Wiki
Advertisement
FEAR2-AutoSG
Vollmer Ultra92 Automatic Shotgun
Production information
Timeline

Monolith

Model

Ultra92

Type

Automatic Shotgun

Technical specifications
Size

Two-handed

Damage Per Hit

High

Magazine Size

12

Maximum Ammunition

12 / 108

Fire Mode

Single shot

Ammunition Type

12-gauge shells

Operation

Gas

Rate of Fire

Semi auto

Accuracy

Medium

Range

Medium

Usage
Counterpart

Watson Automatic Shotgun

Affiliation

Replica Forces

  [Source]


The Vollmer Ultra92 is a 12-gauge semi-automatic shotgun found in F.E.A.R. 2: Project Origin.

Monolith Timeline[]

PDA listing[]

Main article: Automatic Shotgun

The Vollmer Ultra92 is a gas operated, self loading automatic 12 gauge shotgun. It features a 12-round detachable box mag. For short to medium range firefights, the Ultra92 is a superior choice.

F.E.A.R. 2: Project Origin[]

A substantial upgrade to the SHO Series-3 Combat Shotgun in terms of overall firepower, the Vollmer Ultra92 is carried by Replica Heavy Soldiers and is Richard Vanek's weapon of choice. The Ultra92 combines rapid fire, high damage and a relatively fast reload to make a deadly weapon at short and medium range.

The Ultra92 deals significantly less damage per shot than the SHO Series-3 (around 25% less), but makes up for this weakness with a higher rate of fire and a much tighter pellet spread, making it useful even at medium range. The increased reload speed also makes it a much greater asset in prolonged battles, and it reloads all 12 shots at once rather than one at a time.

Vollmerloading

The Vollmer Ultra92 halfway through a reload.

The Ultra92 is first encountered in Interval 03 - Replica, when Vanek leaves Michael Becket in a large arena into which Replica soldiers are deployed; they are armed with Patten PK470 Assault Rifles and Vollmer Ultra92s. Thereafter, the weapon is a reasonably common sight in ammo caches and commonly found in the hands of Replica soldiers. As with the SHO Series-3, the Ultra92 is particularly potent against Abominations or Specters, and is much more useful than its counterpart when faced with Replica Assassins. Against a group of enemies, the Ultra92 tends to do better as its volume of fire is greater than its pump-action counterpart. However the individual shot damage is reduced so the user either have to fire more rounds or get closer to achieve quick kills.

Since the Ultra92 uses a different caliber round (and is magazine-fed rather than loading loose shells), ammo from the SHO Series-3 is incompatible with the Ultra92, despite both weapons using the same graphic of a shotgun shell next to their ammo counter. It is unclear what the Vollmer's rounds actually look like, as no ejected casings can be seen during the firing animation.

F.E.A.R. Online[]

The Vollmer Ultra92 was a weapon that could be crafted and would be permanently available for use by the player.

Tactics and use[]

  • The Ultra92 can be commonly found throughout the game, it will slowly replace the SHO Series-3 Combat Shotgun as the primary shotgun used by the enemy.
  • Aiming down the sights of the Ultra92 produces a substantial zoom effect on the player's view, approximately 2-3x. Considering that the weapon is only useful from touch range to several dozen meters, this effect can be somewhat disorienting. As such, this weapon has the rather unique property of being more effective when fired from the hip rather than from aimed mode.
  • Like the SHO, the Ultra92 is most effective at engaging unarmed targets, and while used correctly with Slow-Mo it can inflict devastating punch to enemy with lower mobility like ATC Black Ops Pyro or Hammerhead-armed Replica Heavy Armor.
  • Along with its pump action counterpart, the Ultra92 is very effective against Specters; direct hit is not always needed, as a few of the pellets connect will kill. This also applies to Ghost Soldiers, however they are much more dangerous because they can inflict heavy damage at range, so quick reaction is still important.
  • The Ultra92 has a higher rate of fire, meaning groups of weak enemies can be wiped out quickly, also it can deal massage damage to a single enemy in a short amount of time.
  • The Ultra92 seems to use saboted slug or flechette shells, as its effective range is slightly longer than SHO Series-3 and has less spread while fired, but the Ultra92 users still need to get close to their target as much as possible for maximum effect.
  • Slow-Mo should be used as well, because the Ultra92 users will be vulnerable while attempting to approach their target. Also, stay away from Ultra92 wielding opponents, because they can potentially kill Becket in one hit on Hard mode, and even on Easy difficulty will eat away the player's armor at an accelerated rate.
  • Unlike the SHO Series-3, the Ultra92 is magazine-fed, this means the reload cannot be interrupted. Reload frequently to maintain combat readiness.

Trivia[]

  • In spite of the description and the weapon's name, the Ultra92 is not fully automatic; it defaults to a single shot per trigger pull, and has no fire mode settings in the arsenal menu. It is therefore a semi-automatic shotgun.
    • In terms of rate of fire, Ultra92 enjoys little advantage against its pump-action counterpart, since the latter can achieve a rate of fire similar to Ultra92. The one thing makes Ultra92 more potent is that the player can unleash up to 12 shells instead of 8.
  • While the Ultra92 is used exclusively by Replica Forces, Col.Vanek owns one.
  • The Ultra92 is based on several weapons, most notably Heckler & Koch's CAWS prototype and the Franchi SPAS-12.
  • Curiously, the Ultra92 fires slightly faster when using the iron sight than when shooting from the hip. However the rate of fire of Ultra92 is limited, no matter how fast the trigger is pulled.
  • Printed on the side of the weapon is:
    MAT-ALLS #2667
    S/N 4252163140
    MADE IN USA.
  • In multiplayer, this weapon holds only 10 shells, as opposed to 12 in single player.
  • The Ultra92's model is highly similar to that of the Type-12 Laser Carbine from F.E.A.R. Perseus Mandate and F.E.A.R. Extraction Point.
  • The Andra FD-99 Submachine Gun, SHO series-3, and the Ultra92 are all mounted with a "LIGHTBRINGER" flashlight.

Gallery[]

v · e · d
Characters
Major Characters
Michael Becket - Alma Wade - Genevieve Aristide - James Fox - Cedric Griffin - Terry Halford - Redd Jankowski - Harold Keegan - Manuel Morales - Keira Stokes - Richard Vanek - Foxtrot 813
Third Child - Marshall Disler - Johnston - Mendez - Carson Salyers - Samuels - User17 - Harlan Wade - York - Failed Test Subjects - Paxton Fettel - Feldman - Tucker - Redd Schofield - Aristide's Men - Foxtrot 508 - Foxtrot Leader - Saunders - David Hoyle - Turner - Bierce
Weapons
Andra FD-99 Submachine Gun - Andra SR5 Missile Launcher - APC Turret Gun - Armacham HV Hammerhead - Armacham Type-12 Pulse Weapon - AT-L4 Proximity Mine - Balzer LM10 Napalm Cannon - N6A3 Fragmentation Grenade - Patten PK470 Assault Rifle - R3 Incendiary Grenade - Raab KM50 Sniper Rifle - Seegert ACM46 Pistol - Shark FL-3 Laser - SHO Series-3 Combat Shotgun - Vollmer Ultra92 Automatic Shotgun - XS Shock Grenade - AT-14 Pistol - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Medical Injectors
Locations
Fairport - Wade Elementary School - Armacham Technology Corporation's Secondary Facility - Still Island - Valkyrie Tower - Harbinger Facility - Command Post Sigma - Wade Hospital - Old Underground Metro Area - Paragon Facility - Almaverse
Projects
Project Origin - Project Harbinger - Project Pythagoras - Project Paragon
Replicas
Replica Forces - Deformed Replicas - Replica Trooper - Replica Heavy Trooper - Replica Sniper - Replica Elites - Replica Heavy Armor - Replica Assassin - Replica Command
Vehicles
Replica REV6 Powered Armor - Elite Powered Armor - Armored Truck - Mi-24 Hind-D - F-22 Raptor - Black Ops APC - UH-60 Blackhawk Helicopter - ATC Security sedan - Dark Signal APC
Armacham Forces
Armacham Black Ops Light Soldier - Black Ops Hazmats - Black Ops Soldier - Black Ops Heavy Soldier - Black Ops Pyro - Armacham Black Ops Elite - Armacham Forces
Other Enemies
Alma's Apparitions - Remnants - Ghost Soldiers - Abomination - Specter
Events
Origin Facility Explosion - Synchronicity Events
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Diode Implants - Dark Signal - Monolith Timeline - Hallucinations - National Guard - Glitches - Quotes - F.E.A.R. 2 Demo - Slow-Mo - Armacham Field Guide - F.E.A.R. 2 Secrets and Easter Eggs - Replica Stasis Pod - Intel - List of Alma Sightings - Walkthroughs - Armacham Technology Corporation Board of Directors - F.E.A.R. 2: Project Origin Original Soundtrack
Advertisement