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F.E.A.R.

Interval

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Loadscreen

An interval break screen from F.E.A.R. 2.

Intervals or Levels are breaks in the single player of the F.E.A.R. games. Typically a load screen will appear as the games load the next map. The load screens in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate show mission objectives, images of the weapons needed to complete the mission, and images of targeted individuals and/or enemies. In F.E.A.R. 2, the load screens depict Alma Wade, along with some of the story and goals for the level. In F.E.A.R. 3, the loading screens feature a bit of the story or goal for the particular Interval, along with general hints and tips.

F.E.A.R. First Encounter Assault ReconEdit

Interval 01 - Inception - Point of Origin

Interval 02 - Initiation - First Encounter

Interval 03 - Escalation - Infiltration

Interval 03 - Escalation - Heavy Resistance

Interval 03 - Escalation - Bad Water

Interval 03 - Escalation - Exeunt Omnes

Interval 04 - Infiltration - LZ is Hot

Interval 04 - Infiltration - Watchers

Interval 05 - Extraction - Bishop

Interval 05 - Extraction - Blindside

Interval 06 - Interception - Sayonara, Sucker

Interval 06 - Interception - Unauthorized Personnel

Interval 06 - Interception - Afterimage

Interval 07 - Redirection - Alice Wade

Interval 07 - Redirection - Flight

Interval 08 - Desolation - Urban Decay

Interval 08 - Desolation - Point of Entry part 1

Interval 08 - Desolation - Point of Entry part 2

Interval 09 - Incursion - Lapdog

Interval 09 - Incursion - Bypass

Interval 10 - Revelation - The Vault

Interval 11 - Retaliation - Ground Zero

Interval 12 - Epilogue - Aftermath

F.E.A.R. 2: Project OriginEdit

Interval 01 - Premonition - Sanctuary

Interval 02 - Isolation - Awakening

Interval 02 - Isolation - Discovery

Interval 03 - Recognition - Withdrawal

Interval 03 - Recognition - Replica

Interval 04 - Devastation - Ruin

Interval 04 - Devastation - Top

Interval 05 - Provocation - Elementary

Interval 05 - Provocation - Nurse's Office

Interval 05 - Provocation - Snake Fist

Interval 06 - Deterioration - Keegan

Interval 06 - Deterioration - Epicenter

Interval 06 - Deterioration - Approach

Interval 07 - Union - Climax

F.E.A.R. 2: RebornEdit

Interval 01 - Foxtrot 813

Interval 02 - Contact

Interval 03 - Escape

Interval 04 - Guidance

Interval 05 - Rebirth

F.E.A.R. 3Edit

Interval 01 - Prison

Interval 02 - Slums

Interval 03 - Store

Interval 04 - Suburbs

Interval 05 - Tower

Interval 06 - Bridge

Interval 07 - Port

Interval 08 - Ward

F.E.A.R. Extraction PointEdit

Interval 01 - Contamination - Aftermath

Interval 01 - Contamination - Metastasis

Interval 02 - Flight - Ambush

Interval 02 - Flight - Holiday

Interval 02 - Flight - Desolation

Interval 03 - Descent - Terminus

Interval 03 - Descent - Orange Line

Interval 03 - Descent - The L

Interval 04 - Malice - Leviathan

Interval 05 - Extraction Point - Malignancy

Interval 05 - Extraction Point - Dark Heart

Interval 06 - Epilogue

F.E.A.R. Perseus MandateEdit

Interval 01 - Investigation - Arrival

Interval 01 - Investigation - Underneath

Interval 01 - Investigation - Firefight

Interval 02 - Revelation - Rescue and Recon

Interval 02 - Revelation - Disturbance

Interval 03 - Apprehension - Pacification

Interval 03 - Apprehension - Bio-Research

Interval 03 - Apprehension - The Plaza Chase

Interval 04 - Devastation - Buried

Interval 04 - Devastation - The Deep

Interval 05 - Infiltration - Relic

Interval 05 - Infiltration - Base Camp

Interval 06 - Exploration - Labyrinth

Interval 07 - Extermination - Clone Facility

Interval 07 - Extermination - Clone Production

Interval 07 - Extermination - Showdown

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