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Grenade
N6A3 Fragmentation Grenades
Production information
Timeline

Both

Model

N6A3

Type

Grenade

Technical specifications
Size

One Handed

Damage Per Hit

200 direct + splash (100 for AI)

Maximum Ammunition

5
4 (F.E.A.R. 3)

Accuracy

Medium

Range

Medium

Usage
Affiliation

Replica Forces
Armacham Technology Corporation Forces
F.E.A.R.
Delta Force
Dark Signal

  [Source]

N6A3 Fragmentation Grenades are weapons that appear in F.E.A.R. First Encounter Assault Recon, F.E.A.R. Extraction Point, F.E.A.R. Perseus MandateF.E.A.R. 2: Project Origin and F.E.A.R. 3.

Both Timelines

F.E.A.R. First Encounter Assault Recon

N6A3 Fragmentation Grenades are thrown explosives set on a timer. Despite this, contact with an enemy will cause the grenades to explode instantly. Once the handle is released, the seconds count down to detonation. If a live grenade is spotted in the vicinity, the player's best bet is to get away quickly. Grenades can be used to flush enemies out of hiding, and to quickly harm or kill otherwise unreachable enemies. Note that it is possible to shoot grenades in the air, causing them to detonate instantly. Because the grenade will explode upon contact, its not recommended to use grenade while enemy is very close, the players can be killed by their own grenade. The self-inflicted damage from N6A3 is so huge that its possible to kill the Point Man with his own grenade even on Moderate difficulty. The N6A3 in F.E.A.R. and its non-cannon expansions has no "cooking" ability, the player can hold it as long as they want before throwing it.

An effectively way to use grenade is to combine it with Slow-Mo; use Slow-Mo first, pop out and throw grenade at the enemy then back to cover. This method looks simple but very effective against most enemies the player will encounter, since the N6A3 will explode upon contact, the opponent will often touch the grenade before they can run. Also, while in Slow-Mo, they will less likely to fire at the player. However, this method has its own risk, there is always a chance that the grenade may touch something if the player does not throw it properly, causing it to miss or bounce back to the player. Fragmentation Grenade is a valuable gadget for the player, as the Grenade is capable of killing most type of enemies in a direct hit, even heavy armor will be stunned, giving the player time for follow-up attacks.

Notably, enemies will usually announce that a grenade has been thrown, giving the Point Man time to move away before the explosion. Even if he does not hear the warning, the grenade will make sound when impacts the ground or floor, notifying him to vacate the immediate area.

Monolith Timeline

F.E.A.R. 2: Project Origin

PDA listing

Main article: Frag Grenade

The N6A3 Fragmentation Grenade is a steel bodied sphere designed to burst into numerous fragments when detonated. Composition 'B' plastic explosives packed inside the grenade provide its explosive power. The weapon has an effective kill radius of 5 meters and is useful against entrenched or defiladed hostiles.

Description

The N6A3 hand grenade returns in the sequel but behaves differently. Most notably, thrown grenades no longer detonate immediately on contact with hostiles, although the grenade will do a small amount of damage which thrown at someone. Additionally, the player can "cook" hand grenades by holding the throw grenade button; a 5 tick fuse will be shown on the screen until the grenade button is released. Most hostiles in the game will attempt to flee from a live grenade, thus Becket has to time correctly to harm the enemy without blowing himself up. Its possible to get harmed by the grenade if player does not release the grenade until the fourth or the last tick of fuse, a common trick is to release the grenade when it counts at the third tick, this will make the grenade very difficult to avoid for the enemy, provided the player does not panic and throw it in the wrong direction or allow the grenade to touch the debris and bounce back. The enemy uses grenades against the player much more often than in the original F.E.A.R. However, the enemy AI is not smart enough to time the fuse, which means an alert player usually has enough time to run for cover before the grenade detonates. The grenades also make a sound when they drop on the ground or touch the wall, giving Becket more warning if he didn't see the grenade coming. On Hard its best to get away from live grenades as fast as possible, usually the N6A3 will kill the players when they are inside the blast radius, say 5 meters.

In F.E.A.R. 2, hand grenades glow yellow when active (i.e., having been thrown), which makes them easier to spot in the firefight. Enemies are more likely to throw grenades when there is a stand-off between them and the player.

Many hostile infantries will drop a usable N6A3 when killed, especially when the player is runing low. Which means the player will usually have enough for most battles.

F.E.A.R. 3

The N6A3 makes a return in F.E.A.R 3, with most of the characteristics seen in F.E.A.R. 2, except now the grenade will explode immediately on contact with an enemy, and grenades will no longer explode in the player's hand when the fifth tick is reached when "cooking" the grenade, thus its almost always safe to cook the grenade, unlike in F.E.A.R. 2. Frag Grenades are quite common, being most often found in weapons stashes and occasionally dropped by Armacham soldiers and Replica shotgunners if the player is running low.

Enemies will often shout when they will toss a grenade, giving the player time to move from the blast zone. When in both "idle" and "active" (i.e. having been thrown) states, the grenades produce a bright red glow, making them easier to spot in dark areas, in addition to the bright yellow word "FRAG" printed on the side of the grenade. Also, like Zap grenades, the N6A3 emits a beeping sound and red blinking light while active. One thing the player should take note of is that the N6A3 will go off when shot, whether it is armed or not, this applies to Zap grenade as well. Also if a live N6A3 is near the player, a red warning icon acts as grenade danger indicater, this make the easier to get out of the blast zone in time.

Frag grenades appear in all Intervals except Interval 08.

Trivia

  • Despite being used in all the F.E.A.R. titles to date, the N6A3 has a significantly different appearance in all three titles, yet bears the same name.
  • In F.E.A.R. 3, 10 kills with N6A3 will unlock "Hot Potato" challenge that grants the player 3500 points. Also, 3 kills in one N6A3 will unlock the "Menage!" challenge that grant the player 1500 points.
  • Unlike in F.E.A.R. 2 when "cooking" a grenade, in F.E.A.R. 3 grenades no longer explode in the player's hand, instead, when the fifth tick is reached the player will throw the grenade about 12 feet away.
  • The N6A3 in F.E.A.R. and its non-cannon expansions draws elements from the American M67 Fragmentation grenade and British No.15 "Ball" grenade, while in later games the design is largely based on American M26 grenade.
  • In F.E.A.R. 3 concept art, the grenade bears resemblance to the Russian RGO Impact grenade, and in-game it behaves similar to that.
  • In F.E.A.R. 3, the frag grenade seems to almost "stick" to the floor to a degree, as thrown grenades travel for a certain distance (which is shortened if the player has cooked the grenade) and then "stick" to the floor until they explode, though it will not stick to walls or ceilings. This peculiar ability is not displayed in other F.E.A.R. games.

Gallery

v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Harlan Wade - Alice Wade - Spencer Jankowski - Norton Mapes -Jin Sun-Kwon - Douglas Holiday
Other Characters
Rodney Betters - Iain Hives - Genevieve Aristide - T. Atwood - Aldus Bishop - Brett - E. Cotton - Marshall Disler - Charles Habegger - David Hoyle - Janice - P. MacReady - Bill Moody - P. Niculescu - D. Passalaqua - A. Shepard - Phil Vecchio - Bremmer - Doctor Green
Weapons
ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Sub-Machinegun - SM15 Machine Pistol - Type-7 Particle Weapon - VK-12 Combat Shotgun - Watson Automatic Shotgun - Unarmed Attacks
Gear
Armor Vest - Medkit - Reflex Booster - Health Booster
Locations
Fairport - Auburn District - Armacham Technology Corporation Headquarters - South River Wastewater Treatment Plant - Origin Facility - The Vault - Fa$t Money - News Stand - Apartment Complex - Almaverse - Birthing Facility
Projects
Project Icarus - Project Origin - Project Paragon - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Replica Heavy Armor - Recon Soldier - Replica Sniper - Replica Tactical Soldiers - Replica Urban Soldier
Vehicles
Armored Truck - ATC Security sedan - Mi-24 Hind-D - Replica REV6 Powered Armor - UH-60 Blackhawk Helicopter
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle
Other Enemies
Alma's Apparitions - Nightmare
Events
Origin Facility Explosion - Synchronicity Events
Multiplayer
F.E.A.R. Combat
Items
Cheezee Pooz - Laptops - Vending Machines - Sticky Notes
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - F.E.A.R. Secrets and Easter Eggs - Monolith Timeline - Hallucinations - Hannibal-3 spy satellite - National Guard - Glitches - F.E.A.R. E3 - Quotes - Walkthroughs - Slow-Mo - Armacham Field Guide - Intervals - First F.E.A.R. Team - Intel - Metro Police Department - Console Commands - List of Alma Sightings - Blackhawk Pilot - F.E.A.R. Original Soundtrack
Unreleased Material
D. Mccullough - Street Turret - Conrad Krieg - Unreleased Quotes
v · e · d
Characters
Major Characters
Michael Becket - Alma Wade - Genevieve Aristide - James Fox - Cedric Griffin - Terry Halford - Redd Jankowski - Harold Keegan - Manuel Morales - Keira Stokes - Richard Vanek - Foxtrot 813
Third Child - Marshall Disler - Johnston - Mendez - Carson Salyers - Samuels - User17 - Harlan Wade - York - Failed Test Subjects - Paxton Fettel - Feldman - Tucker - Redd Schofield - Aristide's Men - Foxtrot 508 - Foxtrot Leader - Saunders - David Hoyle - Turner - Bierce
Weapons
Andra FD-99 Submachine Gun - Andra SR5 Missile Launcher - APC Turret Gun - Armacham HV Hammerhead - Armacham Type-12 Pulse Weapon - AT-L4 Proximity Mine - Balzer LM10 Napalm Cannon - N6A3 Fragmentation Grenade - Patten PK470 Assault Rifle - R3 Incendiary Grenade - Raab KM50 Sniper Rifle - Seegert ACM46 Pistol - Shark FL-3 Laser - SHO Series-3 Combat Shotgun - Vollmer Ultra92 Automatic Shotgun - XS Shock Grenade - AT-14 Pistol - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Medical Injectors
Locations
Fairport - Wade Elementary School - Armacham Technology Corporation's Secondary Facility - Still Island - Valkyrie Tower - Harbinger Facility - Command Post Sigma - Wade Hospital - Old Underground Metro Area - Paragon Facility - Almaverse
Projects
Project Origin - Project Harbinger - Project Pythagoras - Project Paragon
Replicas
Replica Forces - Deformed Replicas - Replica Trooper - Replica Heavy Trooper - Replica Sniper - Replica Elites - Replica Heavy Armor - Replica Assassin - Replica Command
Vehicles
Replica REV6 Powered Armor - Elite Powered Armor - Armored Truck - Mi-24 Hind-D - F-22 Raptor - Black Ops APC - UH-60 Blackhawk Helicopter - ATC Security sedan - Dark Signal APC
Armacham Forces
Armacham Black Ops Light Soldier - Black Ops Hazmats - Black Ops Soldier - Black Ops Heavy Soldier - Black Ops Pyro - Armacham Black Ops Elite - Armacham Forces
Other Enemies
Alma's Apparitions - Remnants - Ghost Soldiers - Abomination - Specter
Events
Origin Facility Explosion - Synchronicity Events
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Diode Implants - Dark Signal - Monolith Timeline - Hallucinations - National Guard - Glitches - Quotes - F.E.A.R. 2 Demo - Slow-Mo - Armacham Field Guide - F.E.A.R. 2 Secrets and Easter Eggs - Replica Stasis Pod - Intel - List of Alma Sightings - Walkthroughs - Armacham Technology Corporation Board of Directors - F.E.A.R. 2: Project Origin Original Soundtrack
v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Harlan Wade - Jin Sun-Kwon
Other Characters
Michael Becket - Third Child - Armacham Pilot - Genevieve Aristide - Roberts - Carson Salyers
Weapons
Arc Beam - Briggs SMG - Dual MP-970 - EL-10 CAS - G3A3 Assault Rifle - N6A3 Fragmentation Grenade - S-HV Penetrator - Schuller LDR50 - Strader Mk. VII - The Hammer - The Shredder - XS Shock Grenade - Arsenal AK - Goliath - Knife - Flashbang Grenade - Riot Gear - Unarmed Attacks
Locations
Fairport - Auburn District - Prison - Ward Facility - Best Save Co. - Fairport Hospital - Slums - Fairport Ridge Apartments - Tower - Bridge - Port Authority Airport - Almaverse
Projects
Project Origin
Replicas
Replica Forces - Armacham Replica Trooper - Armacham Replica Shotgunner - Armacham Replica Explosive Tank Trooper - Armacham Replica Riot Trooper - Armacham Replica Rocket Trooper
Vehicles
Armacham Armored Personnel Carrier - Enhanced Power Armor - Armacham Helicopter - REV9 Powered Armor - F-22 Raptor - Lockheed C-130 Hercules
Armacham Forces
Armacham Defense Turret - Armacham Sniper - Phase Caster - Phase Commander - Armacham Soldier - Armacham Forces - Mech Mule
Other Enemies
Creep - Cultist - Cannibal - Scavenger - Spectre - Alma's Apparitions
Multiplayer Modes
Soul Survivor - Soul King - Contractions - F**king Run!
Multiplayer Maps
This Is Suicide! - Fresh Fish - The Commute - Black Gold
Terms
Psionics - Synchronicity Events - F.E.A.R. (Organization) - Armacham Technology Corporation - Monolith Timeline - Alma Doll - Quotes - Slow-Mo - Intervals - F.E.A.R. 3 Secrets and Easter Eggs - Psychic Link - Origin Facility Explosion - Hallucinations - National Guard
v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Spencer Jankowski -Jin Sun-Kwon - Douglas Holiday
Other Characters
Rodney Betters - Bill Moody - Harlan Wade - Norton Mapes - Alice Wade - Charles Habegger - John - D. Passalaqua
Weapons
AP-5 Deployable Turret - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Sub-Machinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VK-12 Combat Shotgun - ASP Rifle - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Fairport - Auburn District - Auburn Memorial Hospital - Church - Warehouse - Old Underground Metro Area - Apartment building
Projects
Project Icarus - Project Origin - Project Paragon - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Tactical Soldiers - Replica Heavy Riot Armor - Replica Laser Elite Soldiers
Vehicles
Armored Truck - ATC Security sedan - Mi-24 Hind-D - REV6 Powered Armor - UH-60 Blackhawk Helicopter - REV8 Leviathan - Lockheed C-130 Hercules
Other Enemies
Alma's Apparitions - Nightmare - Shade
ATC Forces
ATC Security Guards - Armacham Technology Corporation Forces - Unmanned Aerial Vehicles
Events
Origin Facility Explosion - Synchronicity Events
Items
Cheezee Pooz - Armacham Labeled Boxes
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - F.E.A.R. Extraction Point Secrets and Easter Eggs - Hallucinations - Quotes - Slow-Mo - Intervals - First F.E.A.R. Team - Walkthroughs - Console Commands - Blackhawk Pilot
v · e · d
Characters
Major Characters
Sergeant - Alma Wade - Paxton Fettel - Steve Chen - Nightcrawler Commander - David Raynes
Other Characters
Rodney Betters - Brett - David Hoyle - Spencer Jankowski - Bristol - Walt Gragg - Gavin Morrison - Scott Rasmussen - John Breyers - Harlan Wade
Weapons
AP-5 Deployable Turret - ASP Rifle - AT-14 Pistol - AT-S Proximity Mine - G2A2 Assault Rifle - HV Penetrator - K3-BT Grenade Launcher - LP4 Lightning Arc Weapon - M77 Remote Bomb - MOD-3 Multi-Rocket Launcher - MP-50 Repeating Cannon - N6A3 Fragmentation Grenade - RPL Submachinegun - SM15 Machine Pistol - TG-2A Minigun - Type-12 Laser Carbine - Type-7 Particle Weapon - VES Advanced Rifle - VK-12 Combat Shotgun - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Health Booster
Locations
Armacham Data and Research Center - Armacham Bio-Research Facility - Auburn District - Fairport - Drainage canal - Perseus Compound - Old Underground Metro Area - Sewers - Vault - Warehouse
Projects
Project Icarus - Project Origin - Project Perseus
Replicas
Replica Forces - Replica Assassin - Replica Desert Soldier - Replica Elite Soldier - Replica Fatigues Soldier - Heavy Armor - Recon Soldier - Replica Urban Soldier - Replica Laser Elite Soldiers - Replica Urban Snipers - Heavy Riot Armor
Vehicles
Armored Truck - ATC Security sedan - REV6 Powered Armor - UH-60 Blackhawk Helicopter - Lockheed C-130 Hercules - REV8 Leviathan
Armacham Forces
Armacham Defense Turret - ATC Security Guard - Armacham Forces - Unmanned Aerial Vehicle - Riot Security Guard
Other Enemies
Nightcrawler - Nightcrawler Commander - Nightcrawler Elites - Nightcrawler Light Soldier - Nightcrawler Heavy Soldier - Alma's Apparitions - Scarecrow - Nightmare - Shade
Events
Origin Facility Explosion - Synchronicity Events - Data Dump
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Laptops - Second F.E.A.R. Team - Source - Hallucinations - Hannibal-3 spy satellite - Quotes - Armacham Labeled Boxes - Slow-Mo - Intervals - F.E.A.R.: Perseus Mandate Secrets and Easter Eggs - Console Commands - List of Alma Sightings - Walkthroughs - Blackhawk Pilot
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