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Sniper g
Raab KM50 Sniper Rifle
Production information
Timeline

Monolith

Model

KM50

Type

Anti-materiel rifle

Technical specifications
Size

Two-handed

Damage Per Hit

High

Magazine Size

6

Maximum Ammunition

6 / 42

Fire Mode

Single shot

Ammunition Type

.50 BMG

Operation

Bolt action

Rate of Fire

Low

Accuracy

High

Range

Long

Usage
Counterpart

Accuracy International AS50 anti-materiel rifle
Schuller LDR50

Affiliation

Replica Forces
Delta Force

  [Source]

The Raab KM50 is a large-caliber sniper rifle found in F.E.A.R. 2: Project Origin.

Monolith Timeline

PDA listing

"The Raab KM50 is a semi-automatic box magazine fed rifle chambered for .50 BMG. The weapon has a precision cryogenically stress-relieved barrel, a smooth match trigger and a 10x fixed scope suitable for extreme distances. Penetration is also exceptional with this weapon, making it ideal for armored targets. The slow rate of fire makes it most suited for situations in which the operator has time to evaluate and engage potential targets at stand-off ranges."

Description

The Raab KM50 is an anti-materiel sniper rifle based on the British semi-automatic Sniper Rifle Accuracy International AS50 sniper rifle with the attribute of the bolt-action Accuracy International AW50, and is a bolt-action, long ranged weapon fitted with a fixed 10x magnification scope which has a built-in rangefinder. The KM50 is one of the most powerful weapons in the game, able to kill regular enemies with a single headshot, and even dispatch a Replica Heavy Armor with three such shots. It becomes even more potent when combined with Slow-Mo, allowing dangerous foes to be picked off at long range before they can become a threat.

When used by Replica Snipers, the KM50 has a visible red laser pointer, presumably as part of the rangefinding system; in-game, this serves the function of warning the player that a sniper is present and aiming for them. The powerful rounds deal extensive damage to Michael Becket, and due to their armor-piercing nature, deal damage to his health even if he still has armor.

The KM50 is first found right at the start of Interval 04, located on a box at the top of a staircase, just before Becket encounters his first Replica sniper unit.

Tactics and use

  • The KM50 is a great all-round weapon and capable of taking out almost anything at medium to long range. It's only weakness is at close.
  • Headshot will kill any regular infantry except Heavy Armor, who needs 3 to drop one.
  • Remnants are killable with KM50, it takes at least 5 headshots to kill.
  • Go for headshots, this is the best way to conserve ammunition, combine KM50 with Slow-mo if the user has problem to aim.
  • Keep the KM50 is a good idea while playing Hard mode, dangerous foes can be put down faster, and at safer distance. With Slow-mo, the KM50 will give it's user advantage of firepower and accuracy over Assault Rifle and Hammerhead.
  • Ammunition for KM50 is usually scarce, thus only use KM50 while needed, conservation of ammunition is also important.
  • It's waste of ammunition to use KM50 on Power Armor, instead use SR5 Missile Launcher, Hammerhead or Shark FL-3 Laser. Even Assault Rifle is a more practical choice.


Achievement / Trophy

Kill 10 enemies with headshots using the KM50 to get the Achievement / Trophy "Dead Eye." The Achievement is worth 15 Gamerscore points.

Trivia

  • The KM50 has no crosshair when not zoomed, presumably to discourage firing from the hip in multi-player.
  • The delay between shots is 1.36 seconds.
  • While the rifle's description states it to be semi-automatic, Becket operates the bolt after every shot manually.
  • In Hard mode, when fully geared, enemies with KM50 can kill Becket in 2~3 hits, although the enemies will also try to aim for the head, which results an instant kill.
  • When used by Replica Snipers, it emits a laser sighting beam, but when wielded by the player, it has no such beam making possibility for the enemy have that kind of technique of where the aim at to award of their squad member.  

Gallery

v · e · d
Characters
Major Characters
Michael Becket - Alma Wade - Genevieve Aristide - James Fox - Cedric Griffin - Terry Halford - Redd Jankowski - Harold Keegan - Manuel Morales - Keira Stokes - Richard Vanek - Foxtrot 813
Third Child - Marshall Disler - Johnston - Mendez - Carson Salyers - Samuels - User17 - Harlan Wade - York - Failed Test Subjects - Paxton Fettel - Feldman - Tucker - Redd Schofield - Aristide's Men - Foxtrot 508 - Foxtrot Leader - Saunders - David Hoyle - Turner - Bierce
Weapons
Andra FD-99 Submachine Gun - Andra SR5 Missile Launcher - APC Turret Gun - Armacham HV Hammerhead - Armacham Type-12 Pulse Weapon - AT-L4 Proximity Mine - Balzer LM10 Napalm Cannon - N6A3 Fragmentation Grenade - Patten PK470 Assault Rifle - R3 Incendiary Grenade - Raab KM50 Sniper Rifle - Seegert ACM46 Pistol - Shark FL-3 Laser - SHO Series-3 Combat Shotgun - Vollmer Ultra92 Automatic Shotgun - XS Shock Grenade - AT-14 Pistol - Unarmed Attacks
Gear
Armor Vest - Reflex Booster - Medkit - Medical Injectors
Locations
Fairport - Wade Elementary School - Armacham Technology Corporation's Secondary Facility - Still Island - Valkyrie Tower - Harbinger Facility - Command Post Sigma - Wade Hospital - Old Underground Metro Area - Paragon Facility - Almaverse
Projects
Project Origin - Project Harbinger - Project Pythagoras - Project Paragon
Replicas
Replica Forces - Deformed Replicas - Replica Trooper - Replica Heavy Trooper - Replica Sniper - Replica Elites - Replica Heavy Armor - Replica Assassin - Replica Command
Vehicles
Replica REV6 Powered Armor - Elite Powered Armor - Armored Truck - Mi-24 Hind-D - F-22 Raptor - Black Ops APC - UH-60 Blackhawk Helicopter - ATC Security sedan - Dark Signal APC
Armacham Forces
Armacham Black Ops Light Soldier - Black Ops Hazmats - Black Ops Soldier - Black Ops Heavy Soldier - Black Ops Pyro - Armacham Black Ops Elite - Armacham Forces
Other Enemies
Alma's Apparitions - Remnants - Ghost Soldiers - Abomination - Specter
Events
Origin Facility Explosion - Synchronicity Events
Terms
Psionics - F.E.A.R. (Organization) - Delta Force - Armacham Technology Corporation - Diode Implants - Dark Signal - Monolith Timeline - Hallucinations - National Guard - Glitches - Quotes - F.E.A.R. 2 Demo - Slow-Mo - Armacham Field Guide - F.E.A.R. 2 Secrets and Easter Eggs - Replica Stasis Pod - Intel - List of Alma Sightings - Walkthroughs - Armacham Technology Corporation Board of Directors - F.E.A.R. 2: Project Origin Original Soundtrack
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