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Exis penetrator-2
S-HV Penetrator
Production information
Timeline

Monolith

Type

Assault Rifle

Technical specifications
Size

Two Handed

Damage Per Hit

High

Magazine Size

18

Maximum Ammunition

18/144

Fire Mode

Semi-auto
Full-auto

Ammunition Type

Metal spikes

Operation

Pneumatic

Rate of Fire

Medium

Accuracy

High

Range

Long

Usage
Counterpart

HV Penetrator
Armacham HV Hammerhead

Affiliation

Phase Commander

  [Source]


The S-HV Penetrator or Super High Velocity Penetrator is the nail gun of F.E.A.R. 3.

Monolith Timeline[]

F.E.A.R. 3[]

The S-HV Penetrator acts the same as the HV Penetrator in F.E.A.R. First Encounter Assault Recon and the Armacham HV Hammerhead in F.E.A.R. 2: Project Origin, in that it will nail an enemy to the wall (or other surface) with a killing shot. Though it does relatively high damage, only the Phase Commander carries it, making ammo relatively scarce. However, ammo can sometimes be found for it in stockpiles of goods in the later levels.

This weapon is found in Intervals 05 and 07, and has a golden shimmer when dropped by enemies and found in the environment. It takes one headshot, or three body shots, to kill an Armacham soldier, and the Penetrator is more effective against Phase Commanders and Casters compared to most other weapons, due to the weapon's armor piercing properties. It has a reflex circle and dot crosshair and visibly hot projectiles. Damage seems to be slightly less than the G3A3 Assault Rifle, though this is negated by its relatively high rate of fire.

Tactics[]

  • Due to the weapon's armor-piercing properties, this weapon can be used effectively against Powered Armor, though unfortunately the only instance in the campaign that this can be put to use is Interval 07.
  • Along with the Strader pistol, G3A3 Assault Rifle and Schuller sniper rifle, the S-HV is an excellent weapon for scoring headshots, and as such can be used effectively for headshot-specific challenges.
  • If ammo is in abundance, the trigger can be leaned on, turning the Penetrator from a semi-automatic into a fully-automatic weapon. Using the Penetrator in this manner will absolutely tear normal enemies apart, deal heavy damage to Phase Commanders/Casters.

Trivia[]

  • If the player holds down the trigger, the Penetrator will fire like an automatic weapon. However, the Penetrator can be unstable at full-auto, so it's suggested the player becomes familiar with the Penetrator before attempting this.
  • The spikes fired are a rectangular shape, with a blunt tip.
  • When looking down the muzzle of the Penetrator, the barrel is square rather than round, likely because the spikes themselves are rectangular in shape.
  • The final version of S-HV Penetrator functions very similar to the PP-19 Bizon, though the magazine used by Penetrator is not helical. However, it's a simpler design that feeds directly from the upper side.
  • In the very early stages of development, the Penetrator would be a pistol-like weapon and have fired a flechette type of buckshot.
  • When firing the Penetrator, there is a burst of flames from the barrel, showing how hot the spikes are. The spikes themselves also glow for a short time after being fired from the gun, this is only for looks and will no t harm the user in any way.
  • When changing the magazine, the weapon makes a sound when removing the magazine and replacing it, this may be the pneumatic device that powers the gun turning off and on.
  • The S-HV Penetrator is significantly more powerful than its predecessors, yet the firepower is offset by its rarity in the game. Also, the weapon has lower ammo capacity (144 vs 225) and smaller magazine size (18 vs 25) compared to previous Penetrators.
  • Though its predecessors in the F.E.A.R. games had an ammunition display screen on the weapon, the S-HV Penetrator does not. However, there is a ammo counter in the concept art, though in the retail version this is a small blue screen.
  • 25 kills with S-HV Penetrator will complete the "Ventilation Expert" challenge that grants the player 5000 points.

Gallery[]

v · e · d
Characters
Major Characters
Point Man - Alma Wade - Paxton Fettel - Harlan Wade - Jin Sun-Kwon
Other Characters
Michael Becket - Third Child - Armacham Pilot - Genevieve Aristide - Roberts - Carson Salyers
Weapons
Arc Beam - Briggs SMG - Dual MP-970 - EL-10 CAS - G3A3 Assault Rifle - N6A3 Fragmentation Grenade - S-HV Penetrator - Schuller LDR50 - Strader Mk. VII - The Hammer - The Shredder - XS Shock Grenade - Arsenal AK - Goliath - Knife - Flashbang Grenade - Riot Gear - Unarmed Attacks
Locations
Fairport - Auburn District - Prison - Ward Facility - Best Save Co. - Fairport Hospital - Slums - Fairport Ridge Apartments - Tower - Bridge - Port Authority Airport - Almaverse
Projects
Project Origin
Replicas
Replica Forces - Armacham Replica Trooper - Armacham Replica Shotgunner - Armacham Replica Explosive Tank Trooper - Armacham Replica Riot Trooper - Armacham Replica Rocket Trooper
Vehicles
Armacham Armored Personnel Carrier - Enhanced Power Armor - Armacham Helicopter - REV9 Powered Armor - F-22 Raptor - Lockheed C-130 Hercules
Armacham Forces
Armacham Defense Turret - Armacham Sniper - Phase Caster - Phase Commander - Armacham Soldier - Armacham Forces - Mech Mule
Other Enemies
Creep - Cultist - Cannibal - Scavenger - Spectre - Alma's Apparitions
Multiplayer Modes
Soul Survivor - Soul King - Contractions - F**king Run!
Multiplayer Maps
This Is Suicide! - Fresh Fish - The Commute - Black Gold
Terms
Psionics - Synchronicity Events - F.E.A.R. (Organization) - Armacham Technology Corporation - Monolith Timeline - Alma Doll - Quotes - Slow-Mo - Intervals - F.E.A.R. 3 Secrets and Easter Eggs - Psychic Link - Origin Facility Explosion - Hallucinations - National Guard
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